Forever basics
Horde races and racials
Forever beta 1.60.1.70009
On this page 7 sections
TL;DR
- Every race now has 2 active + 2 passive racials. Weapon-type racials are gone.
- New for Horde: Orc Mage, Troll Warlock, Undead Paladin, and Skyborne Windshapers (who can be Shaman).
- Values = last beta build plus Blizzard's final racial pass of 26-27 Oct, marked (26 Oct). Nothing newer from Blizzard as of 30 Oct; recheck on launch day.
We are Horde on the PvP ruleset, so Alliance races are cut from this page.
Rules
- Two actives and two passives per race, tuned for similar offensive value while keeping each race's utility
- Weapon specialisations removed so loot is never judged by "required" weapon type (26 Oct)
- Blizzard's last pass favours racial identity, so some races will be slightly better at some roles (26 Oct)
- ! One player reported on 30 Oct that character-creation tooltips still show pre-26 Oct values; this page follows Blizzard's notes
Who can be what
- Warrior: Orc, Undead, Tauren, Troll, Skyborne
- Paladin: Undead New
- Hunter: Orc, Tauren, Troll, Skyborne
- Rogue: Orc, Undead, Troll, Skyborne
- Priest: Undead, Troll
- Shaman: Orc, Tauren, Troll, Skyborne New
- Mage: Orc New, Undead, Troll
- Warlock: Orc, Undead, Troll New
- Druid: Tauren, Skyborne New
- Priests also get race-locked priest spells (the dev notes name Dark Sacrifice for Undead): see the Priest guide
Orc
Warrior, Hunter, MageNew, Rogue, Warlock, Shaman
- Blood Fury (active, 2 min): +10% attack power and spell power for 15 s (26 Oct: cooldown back to 2 min from 3)
- Shatter Curse New (active, 3 min): removes all curses and banes from you; 5% less magic damage taken for 8 s
- Hardiness (passive): stuns on you last 20% shorter
- Command (passive): +5% pet damage for Hunters and Warlocks (26 Oct: re-added, replaces Savage, the old +1% crit)
- Note: Command does nothing for Orc Warriors, Rogues, Mages or Shamans; Axe Specialization is gone
Undead
Warrior, Mage, Rogue, Priest, Warlock, PaladinNew
- Will of the Forsaken (active, 2 min): removes charm, fear and sleep, but no longer grants immunity, so use it after the fear lands; not usable while Scatter Shot is on you (beta, 16 Oct)
- Cannibalize (active, 2 min): eat a humanoid or undead corpse within 5 yd: 7% health and New 7% mana every 2 s for 10 s; moving, acting or taking damage stops it
- Touch of the Grave New (passive): damaging spells and attacks can drain health, up to 5% of your max health; 30% chance for Priests, Mages, Warlocks, 20% for Warriors, Paladins, Rogues; 15 s internal cooldown (26 Oct; was 25 s)
- Underwater Breathing (passive): breath lasts 300% longer
Tauren
Warrior, Hunter, Druid, Shaman
- War Stomp (active, 90 s): 0.5 s cast, stuns up to 5 enemies within 8 yd for 2 s
- Cultivation New (active, 15 min): grow a copy of a nearby herb that you can pick without Herbalism; each herb only once; player level needed = the herb's skill / 5
- Endurance (passive): +5% health, nothing else (26 Oct)
- Plainsrunning New (passive): +2% run speed per stack while moving, up to +60% (26 Oct; was 1% and 30%); taking damage or standing still reduces it, stutter-stepping does not keep it; no mounted bonus (26 Oct)
- At 5 s per stack (beta client), full +60% takes about 2.5 min of steady running
Troll
Warrior, Hunter, Mage, Rogue, Priest, WarlockNew, Shaman
- Berserking (active, 3 min): +10% casting and attack speed for 15 s (26 Oct; was 10 s)
- Rapid Regeneration New (active, 3 min): channel 50% of max health over 6 s; moving, acting or taking damage stops it
- Regeneration (passive): +20% health regen, and 20% of it continues in combat
- Beast Slaying (passive): +5% damage to Beasts
Skyborne: Windshaper (Horde) New
Warrior, Hunter, Rogue, Druid, ShamanNew
- Shen'dorei elves; start on Zephras Isle (1-12); pick Horde at character creation to be a Windshaper
- Needs the Skyborne Heroic Pack or higher (not in the base subscription)
- Skyborne druids get their own forms, but cannot fly: there are no flying mounts in Forever
- Walk on Air (active, 90 s): glide down for 10 s and steer; works as a slow fall
- Skysight (active, 2 min): 0.5 s cast, castable while moving; +15% movement speed for 15 s (26 Oct)
- Cast Skysight at an elemental convergence: you also get Charged for 1 h, which raises Skysight to +30% (26 Oct). Charged persists through death and is removed when you enter a raid (27 Oct)
- Wind Blessed (passive): +2% melee, ranged and spell haste (26 Oct; was 3%)
- Elemental Insight (passive): +5% damage to Elementals
- More convergence spawn points in most zones (beta, 16 Oct)
- ! unconfirmed (Icy Veins only, 27 Oct): Skysight works in combat but does not stack with other speed boosts
Sources Blizzard dev notes 26 Oct · Dev notes thread · Deep Dive · Races and classes · Skyborne · Return to Azeroth · Wowhead Forever tooltips · Icy Veins races · Icy Veins Skyborne